Students of the Green Emperor's wisdom. Swordmages effortlessly weave spells to inflict damage and control enemies on the battlefield. Launch waves of astral blades at enemies from afar.
Swordmage is a master of elements, he has control of Fire, Ice and Lightning which he can freely use by changing his stances. The main thing to keep in mind when you play mage is to keep his distance while dealing as much damage on as big area as possible.
This class is the most powerful damage dealer in game, especially in AoE, each of his magic has special attributes to it: Fire – instant damage, Ice – slow and control, Lightning – DoT. Also this class considered the easiest one to level up. When playing this class you have to keep a keen eye on melee enemies as they can CC you and deal a lot of damage too fast (especially Blademaster).
All skills stats below are shown as 1st lvl! on 1 level character!
Swordmage's combat skills
Causes a small amount of damage to enemy units. Element types will affect skill effects.
Causes 13 damage. In a Fire state the damage is Fire Damage in a Storm state it is Storm Damage and in an Ice state it is Ice Damage.
In a Storm state there is a 20% chance it will cause 4 Storm Damage to all targets within a 3 meter range.
In a Fire state there is a 20% chance that enemy units will earn a Manabreak state for 5 seconds.
Manabreak state: Reduces Magic Defense by 10%
In an Ice state there is a 10% chance that enemy units will earn a Binding state for 2 seconds.
Binding state: Reduces movement speed by 50%
Causes a large amount of damage to enemy units and adds an Element.
Causes 66 Fire damage.
While in a Fire state you can release a second stage Angel Fire within 2 seconds. This can ignite a Burning effect and cause extra damage. If the target does not have a Burning effect the damage will be half the total and it will cost one Element.
Earns enemy target a Burning effect for 5 seconds.
Burning effect: Causes a total Fire Damage that equals 189% of base Magic Attack
Makes target and surrounding enemies Paralyzed and causes damage while also increasing Element.
Causes 26 Ice damage.
In an Ice state you can use one Element to use the Cold Shackles second stage within 2 seconds and break the ice. This causes 21 Ice Damage to all surrounding enemy units.
Makes enemy Paralyzed for 2 seconds.
Paralyzed: Can't move
Second-stage Cold Shackles can cause a Binding effect for enemy units that lasts 3 seconds.
Binding effect: Reduces movement speed by 50%
Activates Elements. Every time you use it a different sequence of Fire Ice and Storm will be used. Only one type of element can exist at one time.
Automatically adds one Element every 5 seconds and can be earned through using some skills. A maximum of 5 can exist at the same time.
Elements can be released through Searing Wake and Star Sword and can affect some skill effects.
Under the Elemental Rhythm stance you will earn a Magic Attack strengthening effect.
Releases 5 Elements and launches one attack on the area straight in front and causes damage to all enemies in that area. The three types of Searing Wake dont combine cooldown times.
In a Fire state it causes 100 Fire Damage.
In an Ice state it causes 50 Ice Damage.
In a Fire state it summons a storm zone that attacks all enemies up ahead and every 0.5 seconds causes 18 Storm Damage. Storm zone lasts 5 seconds.
In a Fire state it puts enemies in a Burning state. Lasts 6 seconds.
Burning state: In 6 seconds, it causes 31.5% Fire Damage
In a Ice state it puts enemies in a Frozen state. Lasts 5 seconds.
Frozen state: Can't move or use skills. Disappears after being attacked.
In a Storm state it puts enemies in a Electrocution state. Lasts 5 seconds.
Electrocution state: Makes it impossible to use Levity and reduces Physical Attack by 20%
Releases a Lightning Ball that moves towards the target and explodes once it hits an enemy. This explosion then causes damage to all surrounding enemies.
After it explodes it causes 73 Storm Damage to all surrounding enemies.
Using the skill adds one Element.
While in a Storm state you can use the skill again before the Lightning Ball explodes (it is ineffective after it explodes) to consume one Element and change to a new Lightning Ball that will move towards the target. After the new Lightning Ball explodes it will create a lightning zone that causes continuous damage in its place;
Jumps back and causes damage to all enemies in range
Causes 20 Thought Damage to the enemy every second for 3 seconds.
Freezes all nearby enemies and causes damage.
Causes 31 Ice Damage to all surrounding enemies.
Freezes enemy for 3 seconds.
Freezes: Can't move or use skills. Disappears after being attacked.
Increases the Magic Damage and max Mana for you and your nearby teammates and also recovers a certain amount of Mana.
Immediately recovers 30 of your Mana and 15 of your teammates Mana and increases Max Mana and Magic Damage for you and your teammate.
Earns you a Celestial Aura state. Lasts 1800 seconds.
Celestial Aura state: Increases your Magic Damage by 1 and Max Mana by 60.
Earns your teammate a Celestial Auras Protection state. Lasts 1800 seconds.
Celestial Auras Protection state: Increases Mana for surrounding teammates by 0 and Max Mana by 30. Effect is stacked with Celestial Aura.
Removes control effects and teleports your forward
Removes your control states
Instantly teleports forward 20 meters.
Causes massive damage to all enemies in the specified area and inflicts a Damage Intensifier on all enemies in range of the Star Sword. Star Sword can last a maximum of 10 seconds.
Causes 104 Thought Damage to all enemies in range.
Puts all enemies in range into a Dazed state for 3 seconds.
Dazed state: Can't move or use Levity or skills. Won't go away after being attacked.
Creates a Damage Intensifier effect for all surrounding enemies.
Damage Intensifier effect: Damage Intensifier 10%. Effect disappears when Star Sword disappears.
Removes your control states and makes you immune from all threats.
"You wont be able to move or use skills but you will be immune to all attack damage and negative states. Lasts 5 seconds."
Reduces Enmity by a large amount
Swordmage's Passive Skills
20% chance to obtain 1 additional element each time you cast a spell.
Increases Magic Attack for you and all teammates within 30meters by 6%.
Every 10 points of Strength, Intelligence, Physique and Dexterity will add 60 to your maximum HP.
Swordmage's Special Skills: Dragon
Consumes 1 Element to unleash flying blades to attack and cause damage to enemies who are concentrated in an area.
Fire: Causes 230 Fire damage.
Ice: Causes 206 Ice damage.
Storm: Leaves a storm zone in the trigger location that every 0.5 seconds for 5seconds causes 65 Storm Damage.
While in the Fire state the target may be burned. Lasts 10 seconds.
Burned: Causes a total of Fire Damage that equals 250% of base Magic Damage.
While in the Ice state the target may be frozen. Lasts 3 seconds.
Frozen: Can't move, use Levity or use skills. Goes away if attacked.
Continuously causes damage to all surrounding enemies for 30 seconds.
Causes 84 Fire Damage every second.
You are in a Mercurial state when casting
Mercurial state: Immunity from Dazed, Paralyze and slowing control effects.
Causes massive damage to target
Causes 397 Fire Damage to enemies and increases damage done to monsters by 50%.
Knocks down enemies and lasts for 3 seconds.
Knocks down: Can't move, use Levity or use skills.
Releases 5 Elements and launches one attack on the specified area that causes damage to all enemies inside it.
Fire: Causes 221 Fire Damage after 1 second and then explodes after 2 seconds to cause 442 more Fire Damage to the enemy. Both instances of damage will ignore 50% of the enemys Magic Defense
Ice: Causes 116 Ice Damage every 0.5 seconds for 5 seconds.
Storm: Causes 101 Storm Damage every 0.5 seconds for 10 seconds.
While under an Ice state it also creates a Binding state for enemies in range.
Binding state: Reduces movement speed by 50%
Swordmage's Special Skills: Phoenix
Continuously causes damage to all enemies in front for 2.5 seconds.
Launches an attack every 0.5 seconds causing 96 Thought Damage.
Ride the Wind
Moves forward wielding a sword and provides immunity for all control. Also causes damage to any enemy that is hit and lasts 5 seconds.
Only the characters direction can be controlled while casting.
Causes 29 Thought Damage to surrounding enemies.
Puts you in a Wind Rider state while casting.
Wind Rider state: Increases movement ability and provides immunity to all control effects.
Electrocutes enemies and lasts for 3 seconds.
Electrocutes: Reduces movement speed by 50% and removes ability to use Levity.
Causes damage to all enemies the specified area.
Launches an attack every second for 5 seconds causing 57 Thought Damage.
The vacuum will continuously draw enemies to the center.
Enemies in range earn a Mana Wrench state.
Mana Wrench state: Reduces Magic Defense by 47
Enemies in range earn a Binding state.
Binding state: Reduces movement speed by 50%
Continuously imprisons enemies up front for 5 seconds and makes you immune from control effects.
Every time 1 enemy is cleared you get 1 layer of Star Essence. Can be stacked a maximum of 48 times.
Press the button again to activate the second stage. This stage will cause Though Damage equal to 275 plus 22 xStar Essence and causes 2X damage to monsters.
Imprisons the enemy.
Imprisons: Can't move, use Levity or use skills.